Mutations

[πŸŒ—] Steal a Brainrot Mutations

One mutation per brainrot. The income example adds this multiplier to each trait multiplier, then multiplies base income. Collecting about 75 percent of the obtainable units in one mutation unlocks a base skin.

[πŸŒ—] Steal a Brainrot Mutations

One mutation per brainrot. Multipliers below come from the mutation table opened for this site.

Mutations

16 entries in this hub.

FAQ

[πŸŒ—] Steal a Brainrot Mutations FAQ

What should a new player do first?

Lock your base, buy one brainrot from the red carpet so cash starts coming in, and steal only from a base whose lock has dropped. Open the rebirth panel before you reset so you can see the cash and the exact brainrots that rebirth will take.

What does a rebirth remove?

The rebirth panel takes the required brainrots and most of your cash. Since Update 66 it no longer takes every brainrot in the base. Brainrots still walking to your base go back to the red carpet. Gear from earlier rebirths stays, and you gain that row's multiplier, cash bonus, extra lock time, and any new slot or gear.

How do mutations and traits change income?

A brainrot can have one mutation. Traits stack on top of it. The mutation article's worked numbers add the multipliers together, then multiply the base income. A $65M/s example becomes $81.25M/s with Gold (1.25x) and $715M/s with Cyber (11x).

Which codes work right now?

Every code in the archive is recorded as expired or sold out. BESTBRAINROTEVER is not listed as active or expired because October 2026 roundups disagree about it. Redeem from the side-menu control in your own server and trust the in-game result.