Rebirth

Rebirth 1 to 19 requirements

Cash, brainrots, multiplier, lock time, and gear for rebirths 1 through 19, including the rows that already changed.

Rebirth 1 to 19 requirements

Cash, brainrots, multiplier, lock time, and gear for rebirths 1 through 19, including the rows that already changed.

Rebirth spends the named brainrots and most of your cash. In return the row adds a multiplier, a cash bonus, 10 more lock seconds, and often a slot or gear. Rebirth 1 is the only row that adds no slot. Rebirth 2 adds the second floor. Rebirth 10 adds the third floor. Higher floors are harder for a thief to clear.

Since Update 66 the reset no longer clears the whole base, only the required brainrots. Units still in transit go back to the red carpet. A steal in progress against you disappears if you rebirth.

Open the rotating-arrows control on the left and read the live requirements. Use this table to plan, then confirm the panel. Cash figures below are the current column, with the older number in parentheses when the article recorded a change. Rebirth 15's multiplier column goes from x13 to x15. That gap is in the table.

Rebirth Cash Brainrots Multiplier Cash bonus Slot Gear and extras
1 $500K (was $1M) Trippi Troppi and Gangster Footera x0.5 $5K None Friend Controller, Iron Slap, Gravity Coil, Bee Launcher. Lock +10s
2 $1.5M (was $3M) Boneca Ambalabu and Brr Brr Patapim x1 $10K +1, second floor Gold Slap, Coil Combo, Rage Table
3 $12.5M (was $7.5M) Trulimero Trulicina and Chimpanzini Bananini x2 $25K +1 Diamond Slap, Grapple Hook, Taser Gun
4 $35M (was $25M) Chef Crabracadabra and Glorbo Fruttodrillo x3 $50K +1 Emerald Slap, Invisibility Cloak, Boogie Bomb
5 $100M Frigo Camelo and Orangutini Ananassini x4 $100K +1 Ruby Slap, Medusa's Head
6 $350M Bombardiro Crocodilo x5 $250K +1 Dark Matter Slap, Web Slinger
7 $1B Bombombini Gusini x6 $500K +1 Flame Slap, Quantum Cloner, All Seeing Sentry
8 $5B Te Te Te Sahur x7 $1M +1 Nuclear Slap, Rainbowrath Sword
9 $12.5B (was $25B) Cocofanto Elefanto x8 $5M +1 Galaxy Slap, Laser Cape
10 $125B (was $250B) Girafa Celestre x9 $25M +1, third floor Glitched Slap, Body Swap Potion
11 $800B (was $1T) Tralalero Tralala x10 $100M +1 Splatter Slap, Paintball Gun
12 $3.5T (was $7T) Odin Din Din Dun x11 $500M +1 Heart Balloon, Magnet
13 $14T Trenostruzzo Turbo 3000 x12 $1B +1 Megaphone, BeeHive
14 $40T (was $100T) Trippi Troppi Troppa Trippa x13 $2.5T +1 Gummy Bear, Subspace Mine
15 $100T (was $500T) Pakrahmatmamat x15 $10T +1 Heatseeker
16 $1Qa Los Tralaleritos x16 $25T +1 Attack Doge
17 $2Qa Job Job Job Sahur and Chicleteira Bicicleteira x17 $50T +1 Giant Potion
18 $10Qa Graipuss Medussi x18 $100T +1 Flash Teleport
19 $30Qa La Grande Combinasion x19 $250T +1 Grief Guard

How to read the odd rows

Rebirths 5 through 16 each ask for one brainrot. Rebirth 17 asks for two Secrets and is the first double requirement after the early rows. Rebirth 18 goes back to one brainrot. Rebirth 19 is the first row described as needing a brainrot above $10M/s.

Rebirth 8 is the last Mythic requirement. Rebirth 9 is the first Brainrot God requirement. Rebirth 15 is the last Brainrot God requirement. Rebirth 16 is the first Secret requirement. Common and OG are not used as rebirth requirements.

Gangster Footera replaced Tung Tung Tung Sahur on rebirth 1 when Tung Tung was removed. Tung Tung later returned to the game, and the rebirth 1 row still names Gangster Footera. Cocofanto Elefanto moved from rebirth 8 to rebirth 9 when rebirth 14 was added, and Ballerino Lololo left the requirement list.

Each row also adds 10 lock seconds. A gear guide lists shop prices for six tools: Grapple Hook $75,000, Invisibility Cloak $300,000, Medusa's Head $5,000,000, Web Slinger $2,000,000, All Seeing Sentry $5,000,000, and Quantum Cloner $3,500,000. Those prices were not on the rebirth table itself.

The rebirth 19 gear is written Grief Guard on the table used here. Another comparison writes Grief Shield for the same row. Buy the name shown in your Coins Shop.

What to do with spare units

Meet the requirement first. Extra high-income units are no longer automatically deleted, so you can keep them if they are not the named requirement and not still walking home. Players still hand keepers to a friend before pressing the button because a mistake spends the wrong unit. Rebirth as soon as the panel is satisfied if the next gear changes movement or defense. Holding a base full of early units does not raise the multiplier.

FAQ

Frequently Asked Questions

What should a new player do first?

Lock your base, buy one brainrot from the red carpet so cash starts coming in, and steal only from a base whose lock has dropped. Open the rebirth panel before you reset so you can see the cash and the exact brainrots that rebirth will take.

What does a rebirth remove?

The rebirth panel takes the required brainrots and most of your cash. Since Update 66 it no longer takes every brainrot in the base. Brainrots still walking to your base go back to the red carpet. Gear from earlier rebirths stays, and you gain that row's multiplier, cash bonus, extra lock time, and any new slot or gear.

How do mutations and traits change income?

A brainrot can have one mutation. Traits stack on top of it. The mutation article's worked numbers add the multipliers together, then multiply the base income. A $65M/s example becomes $81.25M/s with Gold (1.25x) and $715M/s with Cyber (11x).

Which codes work right now?

Every code in the archive is recorded as expired or sold out. BESTBRAINROTEVER is not listed as active or expired because October 2026 roundups disagree about it. Redeem from the side-menu control in your own server and trust the in-game result.